Снимаешь один дубль — как говоришь в микрофон на фоне тёмной стены. А дальше переодеваешь себя в скафандр, тогу или техвер и переносишь в космос, на горный хребет, в Древний Рим и в неоновый мегаполис. Лицо, мимика и речь остаются твоими, кадр в кадр. Меняется всё остальное.
Лицо, мимика и движение губ одинаковые во всех пяти роликах — это буквально один и тот же дубль. Промпты каждого мира лежат ниже.
Порядок блоков не декоративный. PRESERVE идёт первым — без него модель начинает «улучшать» лицо, переигрывает мимику, и липсинк уезжает.
PRESERVE — что не трогать: лицо, мимика, артикуляция, кадр, камера, предмет REPLACE — WARDROBE — во что переодеть REPLACE — ENVIRONMENT — куда перенести RELIGHT — как пересветить героя под новую локацию RENDER — техника: материалы, кожа, оптика, финиш
Белый скафандр EVA, поднятое золотое забрало, толстая перчатка на микрофоне — и голубой лимб Земли за спиной. Самый требовательный сценарий по свету: одно жёсткое солнце и холодный отсвет от планеты в тени.
Video edit. Replace the hero's wardrobe and the entire environment from the reference images. Keep everything else from the source clip untouched. PRESERVE — the man's face and identity exactly as in the source: bone structure, green-hazel eyes, straight dark brows, full dark brown beard and moustache, dark hair pulled back off the forehead. Preserve his performance frame for frame: head turns, eye direction, blinks, eyebrow movement, jaw and lip movement, speech timing. Preserve the framing, the shot size, the camera position and any camera movement from the source. Preserve the white handheld microphone with the black foam windscreen, its position in frame and the way the hand grips it mid-shaft. REPLACE — WARDROBE. The brown waffle-knit cardigan and white collared shirt become a white EVA spacesuit: bulky segmented hard upper torso in scuffed white Beta cloth with blue trim and woven fabric layers, chest control module with worn labelled switches, thick gold-anodised neck ring, articulated shoulder joints, a tethered checklist cuff. The helmet is on with the gold sun visor raised — curved scratched glass, his face fully readable inside, never obscured by reflection. The hand on the microphone becomes a thick white segmented EVA glove, clearly a spacesuit glove and not bare skin. REPLACE — ENVIRONMENT. The dark room, the wall and the warm lamp spill are replaced by open orbit: the curved blue limb of Earth filling the background behind him, cloud systems and terminator line visible, dense hard stars, the edge of a station truss and a handrail drifting at the frame edge. RELIGHT — relight the subject to match the new environment, do not carry the source room lighting. One hard white unfiltered sun as key with a razor-sharp shadow terminator, cold blue bounce from Earth filling the shadow side of his face and the suit, sharp specular glints on the neck ring and visor glass, absolute black where nothing is lit, no warm indoor spill, no soft diffusion. RENDER — photorealistic, physically based materials, real fabric weave and scuffing on the suit, ray-traced reflections in the visor, subsurface skin scattering, visible pores, individual beard hairs, filmic tonemapping, ACES colour, seamless integration with the source plate, 8K.
bare hand, human skin on hand, helmet reflection covering the face, closed sun visor, atmospheric haze, fog, god rays, air perspective
Потрёпанная штормовка, обветренное лицо, волосы в ветре — и хребет, уходящий в слоистые синие дали. Здесь важен ветер: он должен читаться в волосах и воротнике, иначе кадр выглядит студийным.
Video edit. Replace the hero's wardrobe and the entire environment from the reference images. Keep everything else from the source clip untouched. PRESERVE — the man's face and identity exactly as in the source: bone structure, green-hazel eyes, straight dark brows, full dark brown beard and moustache, dark hair pulled back off the forehead. Preserve his performance frame for frame: head turns, eye direction, blinks, eyebrow movement, jaw and lip movement, speech timing. Preserve the framing, the shot size, the camera position and any camera movement from the source. Preserve the white handheld microphone with the black foam windscreen, its position in frame and the way the hand grips it mid-shaft. REPLACE — WARDROBE. The brown waffle-knit cardigan and white collared shirt become a weathered dark technical shell jacket with the hood down, a fleece collar and a lanyard badge at the chest. Cold-flushed cheeks and nose, loose strands of hair whipping in the wind. The hand stays bare on the microphone. REPLACE — ENVIRONMENT. The dark room, the wall and the warm lamp spill are replaced by a high mountain ridge: wind-scoured rock falling away into layered blue ranges and a valley of low cloud, patches of snow in the rock, a huge overcast sky breaking into hard sun shafts, wind-driven dust and spindrift crossing the frame. RELIGHT — relight the subject to match the new environment, do not carry the source room lighting. Cold overcast daylight key from above, warm bounce off the rock below filling the shadow side, open natural shadows, strong wind visible in hair and collar, no indoor lamp spill, no warm room glow. RENDER — photorealistic, physically based materials, real technical fabric with wind stress and moisture, subsurface skin scattering, visible pores, individual beard hairs, subtle film grain, seamless integration with the source plate, 8K.
studio backdrop, calm still air, summer greenery, warm sunset light
Шерстяная тога, льняная туника с пурпурной полосой, бронзовая фибула — и Форум в полдень. Микрофон остаётся: это намеренный анахронизм, на нём и держится шутка.
Video edit. Replace the hero's wardrobe and the entire environment from the reference images. Keep everything else from the source clip untouched. PRESERVE — the man's face and identity exactly as in the source: bone structure, green-hazel eyes, straight dark brows, full dark brown beard and moustache, dark hair pulled back off the forehead. Preserve his performance frame for frame: head turns, eye direction, blinks, eyebrow movement, jaw and lip movement, speech timing. Preserve the framing, the shot size, the camera position and any camera movement from the source. Preserve the white handheld microphone with the black foam windscreen exactly as it is, its position in frame and the way the hand grips it mid-shaft — a deliberate modern anachronism. REPLACE — WARDROBE. The brown waffle-knit cardigan and white collared shirt become Roman dress: a heavy cream wool toga draped over one shoulder in deep sculptural folds, worn over an off-white linen tunic with a narrow crimson clavus stripe, a bronze fibula pin at the shoulder, a leather cord at the neck. Hand-woven fabric with visible slub and weave, sun-bleached at the folds, faint dust in the cloth. REPLACE — ENVIRONMENT. The dark room, the wall and the warm lamp spill are replaced by the Roman Forum at midday: travertine and marble columns, a temple portico with painted red and ochre detail, a crowd of togate figures moving softly out of focus behind him, cypress and distant tiled roofs, a pale blue sky with high thin cloud. RELIGHT — relight the subject to match the new environment, do not carry the source room lighting. Hard high noon sun from above as key, crisp shadow under the brow and nose, strong warm bounce coming up off the sunlit marble filling the shadow side of his face, clean saturated cream and ochre, deep but open shadows, no warm indoor spill, no lamp glow. RENDER — photorealistic, physically based materials, real wool weave and drape, marble subsurface, dust motes in the sunlight, subsurface skin scattering, visible pores, individual beard hairs, subtle film grain, seamless integration with the source plate, 8K.
laurel wreath, gold armour, gladiator costume, cosplay bedsheet toga, clean new fabric, plastic marble, CGI crowd artifacts
Матовая техническая куртка со светящейся окантовкой, нейроинтерфейс за ухом — и залитая дождём ночная улица мегаполиса. Свет строится только на неоне: маджента слева, циан справа, провал в чёрное посередине.
Video edit. Replace the hero's wardrobe and the entire environment from the reference images. Keep everything else from the source clip untouched. PRESERVE — the man's face and identity exactly as in the source: bone structure, green-hazel eyes, straight dark brows, full dark brown beard and moustache, dark hair pulled back off the forehead. Preserve his performance frame for frame: head turns, eye direction, blinks, eyebrow movement, jaw and lip movement, speech timing. Preserve the framing, the shot size, the camera position and any camera movement from the source. Preserve the handheld microphone, its position in frame and the way the hand grips it mid-shaft. REPLACE — WARDROBE. The brown waffle-knit cardigan and white collared shirt become street techwear: a matte black technical shell jacket with taped seams and a high collar, thin luminous cyan piping along the shoulder line, a dark ribbed underlayer, a slim neural interface band behind the ear with a single amber status LED, a press credential chip clipped at the chest. Worn, rain- beaded fabric, not clean or new. The microphone becomes a slim matte black handheld with a thin glowing cyan ring at its base and a small scrolling readout on the shaft. REPLACE — ENVIRONMENT. The dark room, the wall and the warm lamp spill are replaced by a rain-soaked night street in a dense Asian megacity: stacked neon signage in magenta, cyan and cold white running up the buildings out of focus behind him, a holographic advertisement drifting across the upper frame, wet asphalt throwing long smeared reflections, steam venting from a grate, umbrellas and traffic moving softly in deep background bokeh. RELIGHT — relight the subject to match the new environment, do not carry the source room lighting. Motivated neon keys only: cold magenta rim from camera left, cyan rim from camera right, a weak warm practical from below front, deep unlit black in the centre of the face falloff, wet specular highlights on skin and jacket, rain streaks catching the backlight, no soft even lighting, no warm indoor spill. RENDER — photorealistic, anamorphic 2.39:1 character with oval bokeh and horizontal blue flares, shallow depth of field, physically based wet materials, subsurface skin scattering, visible pores, individual beard hairs, raindrops on skin and fabric, filmic tonemapping, ACES colour, seamless integration with the source plate, 8K.
full face mask, visor over the eyes, robotic face, glowing eyes, chrome skin, clean dry jacket, daylight, oversaturated rainbow neon mush
Если меняешь не видео, а один кадр — структура короче: артикуляции и таймингов нет. Но исходный свет картиночные редакторы держат ещё упрямее, поэтому RELIGHT важнее вдвое.
Edit this photo. Keep the man's face, identity, expression, head angle, gaze, hairstyle, beard, hand position and grip on the microphone, and the exact framing and crop. CHANGE CLOTHING: replace the brown cardigan and white shirt with a white EVA spacesuit — segmented hard upper torso in scuffed Beta cloth with blue trim, chest control module with labelled switches, thick gold-anodised neck ring, helmet on with the gold sun visor raised, curved scratched glass, face fully readable inside and never covered by reflection. The hand on the microphone becomes a thick white segmented spacesuit glove, not bare skin. CHANGE BACKGROUND: replace the dark room with open orbit — the curved blue limb of Earth with cloud systems behind him, dense hard stars, the edge of a station truss at the frame edge. RELIGHT: discard the original room lighting completely. One hard white sun as key with a razor-sharp shadow edge, cold blue bounce from Earth filling the shadow side of the face, sharp specular glints on the neck ring and visor, absolute black in the unlit areas. Photorealistic, subsurface skin scattering, visible pores, individual beard hairs, ACES colour, 8K.
Годится для всех четырёх сценариев и для видео, и для фото. К нему добавляется свой негатив каждого сценария — они выше, красной рамкой.
changed face, altered identity, different person, morphing face, distorted features, changed expression, desynced lips, changed camera angle, changed framing, changed crop, added camera movement, clean-shaven, bald, two microphones, floating microphone, duplicate arms, duplicate hands, extra fingers, fused hands, warm indoor lighting on the subject, room walls, lamp glow, flat even lighting, pasted-on cutout look, mismatched lighting between subject and background, cartoon, anime, illustration, 3d videogame look, plastic skin, waxy skin, uncanny dead eyes, blurry, low res, watermark, logo, text, end card
Девять симптомов, которые встречаются чаще всего, и что с каждым делать.
▶
Этот метод экономит клиенту всю продакшен-смету: одна съёмка вместо четырёх локаций. Именно за такие решения и платят, а не за красивую картинку. На обучении даю систему целиком: от первой генерации до портфолио и первых заказов. Приходи на экскурсию — покажу платформу изнутри и работы учеников, разберу твою ситуацию. Ничего продавать не буду.
Записаться на экскурсию → Бесплатно · созвон 30–40 минут · места ограничены