Create one vertical 9:16 film keyframe in the EXACT tactile stylized 3D world of the provided references. Image 1 is the existing room and its architecture; image 2 is Vika's exact character identity, face proportions and clothes only. SAME room: small walnut rectangular table with rounded corners, TWO rose upholstered chairs opposite each other, greige cabinetry, left window/sink with blue-hour exterior, warm brass/linen lighting. Vika is seated in the FAR chair, behind her own far place setting. She has the same straight honey-blonde hair, pale grey-green eyes, small cheek mole, gold hoops, dusty-rose knitted cardigan over white tee and cream trousers, ordinary slim waist. REMOVE the shoulder bag and all its straps. Her expression is quiet and attentive, expecting a guest, no smile at camera or dramatic sadness. Both hands rest on the table beside her OWN plate. CRITICAL CHANGE FROM ROOM REFERENCE: The NEAR guest place is now also fully set. EXACTLY TWO cream plates are visibly resting on the table, one directly in front of seated Vika, and ONE LARGE, CLEARLY VISIBLE EMPTY PLATE on the NEAR rose placemat in the foreground. The near plate is NOT moved to her place; both exist simultaneously. The NEAR rose chair is empty. Exactly two water glasses, far-left and near-right, one fork and one knife for each place. The right sideboard is BARE: no third plate. One plain dark phone rests left of her far place (to Vika's right). No extra tableware, food, bowls, flower, bottle or candle. CAMERA is close, just above table level from slightly behind the EMPTY NEAR CHAIR, not a wide room photograph. Thin blurred chair-back edge at the very bottom only. Near empty plate fills lower foreground; Vika's face and upper torso are large and readable in upper half, slightly right of centre. Entire head in frame, architecture only as context. Both cream plates and both glasses must remain inside the frame at the same time. Soft warm evening pendant light and weaker cool window fill model her face and objects; foreground contact shadows and subtle depth, no frontal studio light. Preserve the references' matte tactile 3D style, flocked skin, felted hair, knit, sculpted dimensional forms, subtle natural grain. No text, labels, border, panels, logos or phone UI.